Ember Depths II - a hack and slash dungeon crawl. Forged by Calvin.
Fight down 10 floors through three biomes - the Catacombs, the Fungal Depths and the Molten Forge - to the Warlord's Throne. Every room locks its doors until you kill everything in it. Each floor's boss room holds the stairs. Floors 3, 6 and 9 end in a mini-boss. The Ember Warlord waits on floor 10. Die and the run is over.
Move: WASD or arrows. Slash: Space, J or left click (hold to keep swinging). Dash: Shift, K or right click (you are untouchable while dashing). Skill: Q or L. Equip: E. Gear: I. Potion: H. Mute: M. Pause: P or Esc.
Drag anywhere on the left half to move. Right side: SLASH (big), DASH, your class skill, EQUIP and POT. Slash auto-aims at the nearest enemy. Top right: I opens your gear, the speaker toggles sound.
When an enemy flashes white with a red ! above it, an attack is coming. Bosses paint the danger zone on the floor first - circles, cones, lines and rings. Get out of the shape or dash through it before it fills.
Health bar color tells you what you are fighting:
common
Veteran
Elite
named Champion
Guardian or boss
Pick a difficulty on the class screen before you descend: Easy, Intermediate, Hard, Expert or Master. It holds for the whole run; changing it from the pause menu applies to your next run. Higher difficulties bring tougher and bigger packs, champions with extra powers, quicker (but always visible) tells and bosses that fight smarter. Every boss changes its fight as it weakens. The Ashen Roll keeps a separate tab for each difficulty.
Knight - heavy armor, wide slow slashes, Shield Bash stuns. Blocks some hits outright.
Rogue - fast and fragile, every slash hits twice, Fan of Knives. Unlocks when you reach floor 3.
Pyromancer - ranged ember bolts that splash and burn, Ember Nova. Unlocks when you slay a mini-boss.
Enemies drop gear for five slots: weapon, helm, armor, boots and ring. Rarity color - gray, green, blue, purple, gold - means more stats. Stand on loot to compare it with what you wear, then equip; your old piece drops on the floor. Three sets (Cinder, Wraith, Bulwark) give bonuses at 2 and 3 pieces.
Take the stairs to reach the Ember Shrine: pick one blessing, then spend gold at the merchant on gear or potions. You can carry 3 potions. Treasure rooms hold a chest, and some chests are ambushes.
The Ashbound is everyone who plays. When a run ends, tap SHARE WITH THE ASHBOUND to carve it into the Ashen Roll. The Roll keeps each player's deepest run and the latest runs from everyone. Every run shows its seed; use RETRY SEED to play the exact same dungeon and race each other on it.
On iPhone, sound starts on your first tap. If it stays silent, turn up the volume and flip off the ring/silent switch, then tap the speaker button twice.
Deepest descents of the Ashbound, one roll per difficulty
This is how the Ashbound will see you. Pick a name and a 4-digit PIN. The PIN is only a guard so no one else can carve runs under your name; it is not a password, so do not use one that matters anywhere else. Your runs are tied to your name and PIN, so changing the name keeps your record.